Shapr3D is an innovative
3D modeling tool

for industrial designers, engineers, product managers, manufacturers, and other design professionals. But it’s much more than that. Shapr3D is on the mission of reinventing the CAD industry that got stuck in the past. We’re building a 3D modeling app that works for the users, instead of holding them back. We want people to be able to design anywhere they want, the way they want.

We’re dead serious about defining the next 30 years of the industry with our intuitive 3D design product. We don’t want to be something for everyone, we want to be everything for some people. And how do we do it? We listen to our users. We experiment. We’re building a product that breaks the mold.
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While trying to figure out how to build an iconic product, we started experimenting with the first prototype of Shapr3D. It had a touch-only interface. It didn’t work out.
Team size: 1
Our CEO, István Csanády, dreamed big: the world’s most intuitive 3D modeling app running on iPad Pro with the Apple Pencil. We love his vision to this day. We were joined by our first investor Zsolt Weiszbart.
Team size: 1
Shapr3D was launched with the Apple Keynote in March, and we spent the rest of the year making the app usable to a wider audience. We had a steep hill to climb.
Team size: 5
Shapr3D moved to Siemens® Parasolid®, the leading CAD engine, which meant rewriting the app from scratch. This proved to be a turning point.
Team size: 9
We welcomed new investors, InReach Ventures, LifeLine Ventures, Kima Ventures, Ákos Kapui, Bálint Orosz, Tibor Biczó, Carlos Gonzales-Cadenas, and Shane Corstorphine. The numbers started to look good.
Team size: 17
Shapr3D finally got it right. We recorded 6+ months of growing 10–20% a month and raised $6,000,000 backed by another round of investors, Point9 Capital and Creandum. And we had no plan of slowing down.
Team size: 33
Despite the pandemic, our team kept growing steadily, and so did the app. We released 3 new features (3D alignment, AR support, mouse and keyboard support) and scooped up an Apple Design Award.
Team size: 78
We kept firing all cylinders by releasing the 2D Drawings feature early on, and we upped the ante by bringing Shapr3D to macOS and Windows. Shapr3D has officially become a multi-platform CAD tool.
Team size: 126
With the release of Visualization, we brought our users an uninterrupted workflow from concept to communicated design. We also raised a $14.5M series B from EBRD and existing investors to invest further in product development.
A year of big changes, we rolled out a new brand, a revamped user interface and announced History-based Parametric Modeling.
Shapr3D on Apple's new Vision Pro brought our Enterprise customers new real-time spatial collaboration workflows.


Product obsession

We’re building an extraordinary product

“I love working at Shapr3D because not only am I able to design a product that's being used by thousands of creative people that create value for others but also because it's a product I can use myself and create value with.”
– Bios, Senior Product Designer

We’re focusing on outcomes

“Since people at Shapr3D are incredibly focused on building a great product and a great company, we have a very hardworking and direct communication culture. People ultimately want what’s best for our users and the company, so we tell each other in the most efficient way possible when things are going well and when things need to be improved.”
– Seb, Head of Product

We’re at our best as a team

"In each corner of the office, I come across talented and driven people who are nice to hang out with. Everyone is ready to go the extra mile professionally and help each other out, while you can also find common interests with them, be it coffee, dogs, or woodworking."
– Peti, CAD Engineer

We’re learning something new every day

“For me, curiosity is when you’re interested in how things work outside of your business domain. It’s when you want to learn more about the budget, the challenges behind new features, and the scaling-up priorities of the organization. Or even learning how to design a 3D model of the USS Voyager – because why not?”
– Lilla, Talent Acquisition Specialist

The Office

Our office is an innovative hub in the heart of Budapest, Hungary. As we live and breathe 3D design, we wanted our physical space to be just as inventive as the app we develop.
Bajcsy-Zsilinszky street 12, VI. floor, Budapest, Hungary